Game Programmer Intern
2025 - NowSeparuh Interactive
Developing AGNI : Village of Calamity for PC & Console using Unreal Engine 5.
Separuh Interactive
Developing AGNI : Village of Calamity for PC & Console using Unreal Engine 5.
Personal
Developed a variety of projects across multiple industries.
Advotics
Worked on Identity Management, Analytics, and Internal Tooling using Spring
Flick
Responsible for all Technological Development and Relations locally and overseas
Creating Modular Scripted Animation for Unity UGUI
How to encode per-object tags into a render target using Unity's ScriptableRendererFeature and MaterialPropertyBlock.
Creating VFX Local to a Skinned Mesh using Stencil Mask
Taking Anomaly Spotting Games into the Next Level
Introducing `Dungeon Run: Trials of Pascala`
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