Game Programmer Intern
2025 - NowSeparuh Interactive
Developing AGNI : Village of Calamity for PC & Console using Unreal Engine 5.
Separuh Interactive
Developing AGNI : Village of Calamity for PC & Console using Unreal Engine 5.
Personal
Developed a variety of projects across multiple industries.
Advotics
Worked on Identity Management, Analytics, and Internal Tooling using Spring
Flick
Responsible for all Technological Development and Relations locally and overseas

Experimenting with Raymarching Textures

Experimenting with Distance Fields Deformation to Approximate Metaballs

Holograms VFX Breakdown using Shader Graph and VFX Graph
Creating Modular Scripted Animation for Unity UGUI

VFX Local Mesh Distortion using Stencil Mask
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